Thomas Alves, Jérémy Rivière, Vincent Rodin and Thierry Duval.
Immersive and interactive visualisation of a virtual honey bee colony.
EuroVR 2019, 16th EuroVR International Conference on Virtual Reality and
Augmented Reality, Poster Session, Tallinn (Estonia), 23-25 October 2019.
Published in Lecture Notes in Computer Science (LNCS), Springer, volume 11883, pages 324-329, October 2019.
Abstract:
Social insects and more specifically honey bees have very complex, powerful
and interesting task allocation abilities.
They are able to distribute their workforce effectively without any central
control, using simple mechanisms based on stimuli (dances, pheromones),
interactions, thresholds and feedback loops.
Self-organisational concepts and some of those mechanisms, like pheromones,
are invisible to the human eye.
In order to help the user grasp the complexity of the task allocation, we
propose to make them visible in a virtual, immersive and interactive
environment.
First, this implies that the system must be able to simulate and display in
real-time around 30 000 bees interacting with each other, emitting clouds of
pheromones.
Secondly, this implies also that the user should be able to alter in real-time
the environment of the bees (e.g. by manipulating the frame of the hive) and
visualise the effects on the organisation, potentially days later.
Finally, we would like to give to biologists and beekeepers some
domain-related, intuitive and natural ways of interacting with the hive.
We describe in this article these issues in more details, and how we plan to
tackle them.
This is a “work in progress”, therefore a lot of work has still to be done,
mostly surveying and modelling the interactions.
Keywords:
Complexity, Agent-based simulation, Tangible interfaces,
Immersive environment Training and education.
[doi:10.1007/978-3-030-31908-3_23]
[Alves19a.pdf]